LABEL
LABEL LabelName
Defines a label with name LabelName
. A label marks a
position in the code. Use GOTO or GOSUB to continue program execution at
that label.
Example
label FirstLine
ii++print ii
if(ii == 10) then goto LastLine
goto FirstLine
label LastLine
Code samples using LABEL
004 loops.bas
3d wire cube v1.bas
3d wire cube.bas
3dtictac.bas
3dttt.bas
3dttt.bas
7gables.bas
anball 1.0.bas
betrayal: crows ii.bas
bezier_pen.bas
biorythms.bas
blackbox.bas
Blackbox.bas
bolmo.bas
calc.bas
Chaos_1xt.bas
Chaos_NPhase.bas
colors1.bas
conrec-sb-v01.bas
crow.bas
cube3d.bas
dataminmax.bas
dogstar5.bas
duty.bas
Eliza.bas
eliza.bas
esoteric.bas
Euro_calculator.bas
evdemo.bas
Language
AND
AS
BAND
BG
BOR
BYREF
CALL
CASE
CATCH
CONST
DECLARE
DEF
DO
ELIF
ELSE
ELSEIF
END
END TRY
ENDIF
EQV
EXIT
FALSE
FI
FOR
FUNC
GOSUB
GOTO
IF
IFF
IMP
IN
LABEL
LET
LIKE
LOCAL
LSHIFT
MDL
MOD
NAND
NEXT
NOR
NOT
ON
OR
REM
REPEAT
RETURN
RSHIFT
SELECT
STEP
STOP
SUB
THEN
THROW
TO
TRUE
TRY
UNTIL
USE
USG
USING
WEND
WHILE
XNOR
XOR
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